![]() Compared to Chaff, which can cover two or more ships easily, Flak is worthless defensively, and seemingly is only useful for offense against fighters. The area is too small to use effectively, only covers 70% of one side and not above or below, and just lets what it's meant to block through. Why would I ever bother with Flak, which stops my own munitions and kills my fighters, over using Chaff that does neither of those things and seemingly has a 100% interception rate?īluntly, Flak needs to be reworked and buffed. If it is as you say it is and the Flak defense is based on Armory, which can be shut down, then there's 0 point to using it other than as a fighter trap against the AI. No matter what the case is, this is not okay. There's also the point that there was a LOT of ordinance just thrown at you there.įull offence, because it was the last three enemies, and one was about to die, and said battlestar has more than half it's HP while fighting these. ![]() The forward torpedoes were simply out of the flak. Originally posted by Sir Wagglepuss III:Looks to me like the target that fired the ordinance was heading towards the Battlestar, so the first half got caught by the flak and the other half went over it. If flak isn't going to deal with missles, then it's better if I switch my battlestars out for minotars.At least then I'll have a long range option to deal with arachines even if one dies. But this is just really bad, when the only reason I bring these ships in is to be a flak boat against missle fleets. I don't know if it was nerfed because of people complaining about it, I don't know if there's just a bug. Flak will just sometimes let 40+ torps through, while fighters can't kill more than 4 or 5 munitions in a round. After having a battle against 3 arachine and a nem, I ended up replaying the battle just to see how effective flak vs fighter defense is, and both are about as useless as the other. And bluntly, it means that missle ships like Arachnie and Rangers are the best at ending a battlestar without risk, because fighters, both kinds, are terrible for defending against rockets or even a sheer wall of missles. It doesn't even stop your own missles, which basically means that it's a huge roll of the dice whether or not your Battlestar will die in one turn to torps or missles. That means that it's only really good at killing your own fighters, which is the only thing that it will do 100% of the time. There's too much speculation about everything and no solid anything.īut I've also come to the conclusion that flak walls are RNG and based on one of your subsystems, whichever that may be, and won't work 100% of the time. I've done some digging after having several problems with flak in game and having some bad run-ins with missle fleets, and have come to the conculsion that there needs to be an offical wiki, first and foremost, because when you type in ANYTHING about BGD, you get wiki pages for the show.
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